GTA 6 returns to Vice City for the first time since 2002, and this time the city is the urban heart of a much larger state called Leonida. Rockstar has released two trailers, a handful of screenshots, and a steady drip of confirmed details. We've assembled everything that's verified, separated speculation from fact, and built the running map of what we know.
If you want a quick orientation: the Vice City portion of the GTA 6 map is the densest urban centre, while Leonida as a whole expands outward into beaches, swamps, the Keys, and rural backcountry. We track map size estimates separately as new info drops.
What Rockstar has officially confirmed
The setting is Leonida, a fictional state modelled on Florida. Vice City is the largest urban hub but the map extends well beyond it — coastal islands, inland swamps, the Florida Keys analogue, and rural towns are all part of the world. Lucia and Jason are the dual protagonists, and their criminal partnership drives the campaign across the full state.
Beyond setting, Rockstar has confirmed a launch window, dual-protagonist switching mechanics, and that the world is the largest open environment they've ever built. Fine details like exact square mileage, neighbourhood names, and interior counts have not been published officially - everything else here is sourced from trailers and verified deep dives.
How the map breaks down
Think of GTA 6 as four broad regions stitched into one continuous world. Vice City proper - the dense neon coastal city - sits south. Above it stretch suburbs, then rural and wetland zones inspired by the Everglades. To the south of Vice City, a chain of islands corresponds to the Florida Keys. Inland, smaller cities and towns mirror Tampa, Orlando, and Cape Coral references caught in trailer footage.
We've broken this down into a full Leonida regional guide and a Vice City-focused breakdown. For frame-by-frame trailer evidence of where these regions sit on the map, see our trailer location breakdown.
Map size compared to GTA 5 and Red Dead 2
Verified numbers don't exist yet, but trailer footage and developer comments suggest a meaningful jump over Los Santos and Blaine County combined. Conservative estimates put Leonida around 1.5-2x GTA 5's playable area; aggressive estimates push closer to Red Dead Redemption 2's scale, especially when you count the dense interior count Rockstar has hinted at.
We track the latest analysis on the dedicated GTA 6 map size page - it's where we update estimates as new evidence appears.
Map locations - cities, neighbourhoods, landmarks
Vice City itself appears split into several distinct neighbourhoods - a Miami Beach analogue (covered in detail in our Vice City Beach guide), a downtown core, a port district, and what looks like a Little Havana-inspired zone. Outside the city, named towns are still being identified by the community frame-by-frame. Our GTA 6 map locations guide tracks every confirmed and rumoured location with sources, and our easter eggs page catalogues the hidden references the community is hunting.
The custom map and modding angle
The PC release follows the console launch by some months, which is when the modding scene historically takes off. Custom map mods, MLO interiors, and full-conversion projects haven't started yet (the game isn't out on PC), but the foundation is being laid by the broader GTA 6 modding community right now. When the toolchain is mature, GTA 6 map downloads will be the dedicated home for downloadable map content.