GTAMaps.io is your central resource for all GTA 6 map-related content. Vice City map coverage, Leonida map breakdowns, trailer location analyses, map size updates, future GTA 6 custom maps, and map modding guides can all be found here. We cover every piece of official information that Rockstar releases about the map and track new location discoveries. We will also link to future resources where you can download custom maps.
We won't see every element of GTA 6's map available at launch. Expect several phases, from the console launch through the PC release to a mature modding scene. Here's the realistic timeline for GTA 6's map rollout.
Interactive maps – the maps you click around to find collectibles, missions, and properties – are some of the most-used tools during any GTA’s lifetime. Here’s how GTA 6 interactive maps will work and when you’ll get each layer.
A lot of information about the GTA 6 map exists online, and far too much of it is inaccurate. Here's the editorial line we draw between fact, footage and rumour.
The GTA 6 map can naturally be divided into four large regions. This is the working framework that the rest of the site uses to structure its information.
Expectations for the GTA 6 map at first glance - based on Rockstar's past trends, not on gameplay experience we don't have yet.
Water is a structural element in the GTA 6 map. This is a comprehensive guide – sorted by area, by category.
Why flat Florida makes the GTA 6 map work differently from GTA V's mountainous countryside.
Weather affects how a map looks, plays, and feels. Based on the trailers, here's what we can tell about the GTA 6 weather system.
It's understandable why the neon beachfront is GTA 6's most-teased location — it's basically Vice City's icon. Here's everything we know from the trailer footage about the strip, the art deco hotels and the beach district overall.
Vice City returns, 24 years after it first appeared, and the differences go beyond fidelity. The city itself is designed around different assumptions about what a GTA city is for.
Downtown in GTA 6's Vice City seems like a denser, taller take on Brickell. Here's our close read of what we can see and what we're reading between the lines.
The art deco strip is Vice City's visual calling card. Read our close analysis of what Trailer 2 shows, compared with the real Ocean Drive.
The port and industrial waterfront is a small but distinctive district in GTA 6's Vice City. Here's what's shown in the trailers and what we can expect to find there.
The marina frames in Trailer 2 capture a more tranquil, affluent area of Vice City - boats, jet-skis, shoreline. Here's our careful read.
The wide shots of downtown in Trailer 2 show a skyline significantly taller than any previous GTA metropolis. Here's what that implies about how big the city really is.
The causeway connecting mainland Vice City to the barrier island is one of the busiest single roads in the game. Here's what you see in the trailers.
Just south of Vice City sits a series of islands connected by bridges, extending out into the ocean: GTA 6's version of the Florida Keys. Here's what we can learn about the area from trailer footage, its likely role in gameplay, and where content inspired by Key West might sit.
A true wetland lies inland from Vice City. Rockstar has never created one of these before, and this one is modelled after the Everglades. There are airboats, alligators, dense waterways and more. Here's how the region works, and the gameplay you can find there.
The stretch of islands south of Vice City unmistakably looks like the Florida Keys. Below is a side-by-side comparison, with explanations as to what is similar, condensed, or omitted.
GTA 6's wetlands area screams Everglades. Let's take a tour through what's visible, what's probable, and what's risky to claim.
Leonida is based on Florida but is not a 1:1 replica. Below is a rundown of where the two match up and where Rockstar has taken creative liberties.
It's hard not to pay attention to the bridge route going from Vice City out into the Keys analogue. It's one of the most notable stretches of road on the entire GTA 6 map. Let's take a closer look.
North of Vice City, the map shifts through suburbs into small towns. Here's what the trailer cameras have caught of Leonida's rural settlements.
The highway system connects all the regions in GTA 6. Here is our best read of what we see in the trailer footage.
All the map locations shown in Rockstar's official GTA 6 trailers, spotted frame by frame. A breakdown of where each shot sits on the Leonida map and what we can deduce about the area around it.
Under the surface: what Rockstar's design choices, pacing, and cinematography in the trailers tell us about the GTA 6 map and how it'll play.
For a decade, San Andreas in GTA 5 set the standard for what an open world could be. But GTA 6's Leonida is the first map created with the intention of besting San Andreas. Let's dive into the comparisons: size, density, terrain variety, and gameplay impact.
For over ten years, GTA Online has added new areas to the GTA 5 map. Rockstar will continue that tradition with GTA 6 Online. Here's the predictable shape of how the map will expand post-launch, and what you can expect from each expansion wave.
Trailer 2's aerial shots are packed with more map info than any other official GTA 6 content. Here's our careful read.
So much speculation about the GTA 6 map fixates on size. Density is a more helpful lens - and the trailer's evidence on density tells us more than the size argument does.
Trailer 1 (December 2023) focused tightly on character moments and was lighter on map detail than Trailer 2. Here's what you can really see in it.
Trailer 2 (May 2025) contains more GTA 6 map info than any other single Rockstar release. Let's take an unhurried look at it, region by region.
All of the confirmed and speculated GTA 6 locations from the trailers and verified leaks. Cities, neighbourhoods, landmarks - a working encyclopedia of where you'll be playing.
Hidden locations, references, and easter eggs are found in every Rockstar open world game. GTA 6 will certainly be no different. Here's where to look at launch, what's already been hinted at in the trailers, and how you can spot the outright fakes.
Wildlife is easily one of Rockstar's most underrated map systems. This is our working list of every animal spotted in GTA 6 material so far.
When you scour the trailers for GTA 6 animals, alligators are one of the few you can confirm. Here's everything we can safely assume based on what we've seen.
In some of the wetland shots in Trailer 2, flamingos appear briefly. Minor detail, but a big visual signal - Rockstar is leaning hard into Florida's bird life.
Bridges are a Rockstar trademark. This is our incomplete list of the bridges seen in GTA 6 footage released so far.
Billboards are Rockstar to a T. Advertisement and parody in one. Here's everything we've seen in GTA 6 trailers so far.
The wetlands frames in Trailer 2 show the most wildlife-dense area depicted yet. Here's our working species list for the Everglades region.
Custom maps don't exist yet - GTA 6 hasn't even shipped on PC. But it doesn't hurt to speculate about what the modding community could build. Here are the most likely avenues for custom map projects when the toolchain becomes available.
GTA 5 launched without custom maps. They emerged over years - tools first, then the scene, with multiplayer mapping arriving last. This is the timeline that actually matters.
Will GTA 6 have custom maps? Yes, but not when it launches and not on console. Here's our careful, hedged answer to one of the biggest GTA 6 questions.
San Andreas spawned the first truly robust GTA modding community. Here's the working history.
The modding community for GTA IV wasn't as big as San Andreas's or V's. Here's why - and what it still accomplished.
An editorial compilation, not ranked by popularity, of the GTA 5 custom maps that left their mark on the scene.
The most popular custom maps. What's popular isn't always what editors would pick.
FiveM and singleplayer maps can appear similar, but they're not the same thing at all. Here's the difference.
GTA 6 map modding isn't a thing yet, but it's fairly easy to see where it's heading. This is the realistic roadmap for GTA 6 modding toolchains, what to learn now, and where the community will end up.
The RP community created full-fledged parallel universes within GTA 5's Los Santos. GTA 6 will receive the same treatment - only larger in scale, denser, and starting with a much better foundation. This is what the RP server map scene will look like when the toolchain releases.
Console first, PC later, then mods trickle in after that. That's how it's been with every Rockstar title these past few years. Here's what that means for GTA 6 modding.
"MLO" is one of the most misused acronyms in the GTA modding community. What does it actually stand for, where did it originate, and why should you care about it for GTA 6?
OpenIV is the editor that launched the modern GTA modding scene. Here's its history - including the 2017 Take-Two cease-and-desist that nearly killed it.
CodeWalker is the visual editor that allowed serious GTA 5 map mods to become reality. This is a brief introduction to what it does and why you should care.
YMAP files are one of the first file types every GTA mapper learns about. Here's a short glossary entry on what they do and why they matter.
YMT files contain metadata the GTA engine uses to interpret models and animations. A short glossary entry.
There are currently no custom GTA 6 map downloads available. Learn what the download scene will offer when they arrive, what you can expect, and where you can monitor availability.
Map wallpapers, printable posters and high-res renders tend to be the earliest pieces of downloadable map content that players see. Here's our realistic breakdown of what's available now, what's fake, and what we can expect leading up to release.