Vice City gets the marketing. The rural towns north of it are where some of the strangest, smallest, most memorable GTA content historically lives. Trailer 2 shows enough of this region to read it carefully.
For the broader region structure, see the Leonida hub and the regions explainer.
What rural Leonida looks like in the trailers
Strip malls. Trailer parks. Gas stations along county roads. Diners. A small-town main street with low buildings and visible American flags. Orange groves running fence-to-horizon. A roadside attraction or two. The visual coding is small-town Florida - familiar to anyone who's driven inland from Tampa or Orlando.
The rural frames also show transitions. The trailer cuts from suburban strip mall to rural county road to small-town main street smoothly enough that the regions appear connected rather than discrete.
Where the rural towns sit
North of Vice City. North of the wetlands. Some of them visibly close to the orange groves and the inland lakes. Specific town counts and named towns are unconfirmed - community discussion has identified candidate names but not all of them are verifiable against official material.
What this region is likely to do for the game
Side content density. Rockstar's small towns historically punch above their weight - GTA V's Sandy Shores, Paleto Bay and Grapeseed each shipped distinctive content despite being small. Leonida's rural settlements are likely to play the same role.
Story-wise, smaller-town environments tend to host quieter, more character-driven moments in Rockstar games. Lucia and Jason's journey will probably take them through here at least once - speculative, but consistent with how Rockstar has used rural environments in the past.