There are currently no custom GTA 6 maps. The game hasn't even shipped on PC yet. The modding toolchain still needs to mature, and the community that creates custom map content is just getting up to speed. However, we know where this is going. Once the technical foundation is there, the GTA 6 modding community will start building. Here's how we think it'll break down.

Consider this a brainstorm article, not a download compilation. When actual downloads become available, you'll find them at GTA 6 map downloads.

Total conversions: other cities ported into GTA 6

All major GTA games have had total-conversion mods which port other cities into the engine. GTA 5 received Liberty City, Vice City, San Andreas, and dozens of real-life cities (London, Tokyo, even Hawaii). Expect GTA 6 to receive the same treatment when the engine is reverse-engineered.

Most likely first ports: Liberty City (the obvious crowd-pleaser), a revamped version of the original 2002 Vice City with updated fidelity, and at least one real-world city converted from open data (London, Tokyo, and NYC are always popular candidates). These usually take 1-3 years after release to become playable.

MLO interiors - filling out Vice City's buildings

Custom interior add-ons, or MLOs, have driven GTA 5's modding scene for years. While GTA 6 is set to ship with more interiors than any Rockstar game before it, modders will still create hundreds more. Expect police stations, hospitals, banks, restaurants, gyms, nightclubs, themed roleplay locations and more - all unlocked from previously inaccessible building shells.

You will often find the MLO scene closely partnered with the roleplay community - servers require custom interiors to accommodate detailed RP scenarios, so they financially support and commission new MLOs regularly.

RP-themed map zones

Roleplay servers expand Vice City heavily - we discuss the GTA 6 RP server map scene separately. Expect themed zones like cartel camps, military installations, racetracks, prison facilities and drug labs. These will generally be add-ons placed on top of specific portions of the official map rather than conversions of the whole map itself.

Once they're downloadable, GTA 6 custom map downloads will organise them by intended use-case (RP, racing, freeroam) so server owners can pick what's appropriate for their server's community.

Race tracks and stunt courses

Players of GTA 5 made hundreds of custom tracks for circuit, drift, stunt and parkour racing. We will likely see the same phenomenon with GTA 6. Vice City lends itself well to street circuit overlays with its grid layout, and the rural regions of Leonida are obvious territory for off-road and rally courses.

Stunt servers in particular tend to ask for custom track content - dedicated stunt-park map mods will probably be out within a few months of the toolchain becoming available.

Map remixes and quality-of-life mods

Smaller map mods tend to come first simply because they're much easier to construct. These can include terrain/detail texture upgrades, traffic/pedestrian density alterations, atmospheric mods that help set the mood of the map, as well as small geographical changes (adding a lake or removing a building).

They won't be available on GTA 6 map downloads from day one. They will slowly arrive as the broader GTA 6 modding tools develop further.