Editorial GTA 6 map coverage: everything we know about how the world is laid out so far, plus what is still being inferred from trailer footage.
Vice City makes a comeback – bigger, denser, and now at the heart of the Florida-inspired state of Leonida. Here's everything you need to know about the GTA 6 map based on all confirmed details and trailer reveals.
We won't see every element of GTA 6's map available at launch. Expect several phases, from the console launch through the PC release to a mature modding scene. Here's the realistic timeline for GTA 6's map rollout.
Interactive maps – the maps you click around to find collectibles, missions, and properties – are some of the most-used tools during any GTA’s lifetime. Here’s how GTA 6 interactive maps will work and when you’ll get each layer.
A lot of information about the GTA 6 map exists online, and far too much of it is inaccurate. Here's the editorial line we draw between fact, footage and rumour.
The GTA 6 map can naturally be divided into four large regions. This is the working framework that the rest of the site uses to structure its information.
Expectations for the GTA 6 map at first glance - based on Rockstar's past trends, not on gameplay experience we don't have yet.
Water is a structural element in the GTA 6 map. This is a comprehensive guide – sorted by area, by category.
Why flat Florida makes the GTA 6 map work differently from GTA V's mountainous countryside.
Weather affects how a map looks, plays, and feels. Based on the trailers, here's what we can tell about the GTA 6 weather system.
Predictions about how the day-night cycle will change the way the map feels - based on trailer evidence and Rockstar's prior patterns.
The storm footage in Trailer 2 looks real. Does it reflect actual mechanics?
Hurricanes. Floods. Fires. Will GTA 6 go all in on disaster mechanics? Speculative editorial.
Will GTA 6 come with dynamic tide implemented as a system? Speculative editorial.
The 2001 game that defined the modern GTA formula. Here's how the map has changed over time.
2004's sequel went bigger on map ambition. Three cities, plus the countryside connecting them all.
GTA IV's Liberty City reimagining - the denser, grittier vision from 2008.
How GTA V's San Andreas - one city plus a state - compares to GTA 6's design.
How Rockstar's map design has evolved, from the top-down cities of GTA 1 to GTA 6's Vice City.
A guide to GTA 2's fictional metropolis - the final top-down GTA before the 3D era.
GTA 1 (1997) launched with three cities: Liberty City, San Andreas and Vice City. Top-down, bird's-eye view. Foundational.
The often-forgotten London expansion of GTA 1.
The 2006 PSP-led spinoffs Vice City Stories and Liberty City Stories revisited previous maps with refinements.
Editorial on how each GTA protagonist is shaped by life in their city.
Essay about how Rockstar integrates geography itself into the story.
A running compilation of all GTA 6 news, updates and confirmations.
An up-to-date archive of every GTA 6 Newswire post from Rockstar.
Editorial opinion piece – how we approach leak coverage.
A practical guide to telling real Rockstar news from fan theories.
Skill-builder. Common trends found in fake leak material.
Pre-order scams are common around big titles. Here are the patterns to look out for.
No GTA 6 beta is publicly available. If you see one, it's a scam.
Common Discord scam patterns specific to the GTA 6 hype cycle.
Our picks for the most reliable GTA 6 resources so far, with reasons.
Visible editorial standard. The rules we follow.
Community wishes labelled by plausibility.
Editorial ranking of the areas players hope to see most.
Editorial ranking of the map areas players are most curious about.
Marketing for GTA 6: should it focus on Vice City or on Leonida as a whole? An editorial.
An editorial on the wider GTA 6 leak culture.
Opinion piece on how empty space helps make a good map.
A breakdown of map borders in Rockstar games and what we can expect from GTA 6.
Rockstar maps include visible-but-not-playable areas. Distinguishing matters.
North, south, east, west. And where Vice City falls in Leonida.
Editorial on Rockstar's presentation of fictional-state geography vs actual Florida.
Ongoing log of newly discovered map details between big official releases.