Frame-by-frame trailer breakdowns, plus analysis of scale, density and projection. Every source is cited.
Rockstar hasn't released a square-mile figure. Here's what trailer footage, real Florida geography, and Rockstar's own scaling trends suggest about the actual size of the GTA 6 map.
All the map locations shown in Rockstar's official GTA 6 trailers, spotted frame by frame. A breakdown of where each shot sits on the Leonida map and what we can deduce about the area around it.
Under the surface: what Rockstar's design choices, pacing, and cinematography in the trailers tell us about the GTA 6 map and how it'll play.
For a decade, San Andreas in GTA 5 set the standard for what an open world could be. But GTA 6's Leonida is the first map created with the intention of besting San Andreas. Let's dive into the comparisons: size, density, terrain variety, and gameplay impact.
For over ten years, GTA Online has added new areas to the GTA 5 map. Rockstar will continue that tradition with GTA 6 Online. Here's the predictable shape of how the map will expand post-launch, and what you can expect from each expansion wave.
Trailer 2's aerial shots are packed with more map info than any other official GTA 6 content. Here's our careful read.
So much speculation about the GTA 6 map fixates on size. Density is a more helpful lens - and the trailer's evidence on density tells us more than the size argument does.
Trailer 1 (December 2023) focused tightly on character moments and was lighter on map detail than Trailer 2. Here's what you can really see in it.
Trailer 2 (May 2025) contains more GTA 6 map info than any other single Rockstar release. Let's take an unhurried look at it, region by region.
RDR2 expanded the expectations for Rockstar open worlds. Let's see how the GTA 6 map measures up — and where the comparison falls apart.
The driving frames from Trailer 2 hint at substantially higher traffic density than GTA V had. Here's the careful read.
Lots of map detail is packed into the driving frames of both trailers. Here's the consolidated read.
Night frames from Trailer 2 are more substantial than Trailer 1's. Here's what they reveal about the city by night.
Trailer 2 featured flooding and storm footage. Here's a careful breakdown of what's a feature and what's set dressing.
Comparing GTA V's rural Blaine County to Leonida's swamps and inland small towns.
Comparing GTA V's signature city to GTA 6's signature city. A serious look.
GTA V featured Mt Chiliad. GTA 6 won’t. Here’s why and what it means.
GTA Online's Cayo Perico Heist was Rockstar's first ever standalone-island expansion. Here's what it showed us about how GTA 6 might handle expansions.
Rockstar's frequency of GTA Online releases is a handy baseline for GTA 6 expectations.
List of all map expansions/big location additions shipped in GTA Online.
GTA 6 vs RDR2 vs Cyberpunk vs open-world gaming in general. Density-first editorial.
The two massive urban open worlds of the generation. Let's compare density and verticality.
Vehicles featured in trailer clips, tied to where they're found on the map.
Boats are a Vice City staple. The trailer boat scenes, in detail.
Specific scene breakdown.
Specific scene breakdown.
Specific scene breakdown.
Specific scene breakdown.
Easter eggs found in the trailers themselves - not the ones hidden in the game.
The audio side of the trailers explained - radio, ambient conversations, environmental sound.
Background characters in the trailers set the scene and tell us where we are.
Numerous confident claims made in community trailer breakdowns fail verification when read closely. Here's the fact-check.
Screenshots from the official Newswire, geolocated to their most probable areas.
An editorial on the art of trailer-making across two Rockstar games.
Rural frames aggregated across the two trailers.
Specific flood imagery in Trailer 2.
Editorial on whether Rockstar used real-world photogrammetry. Speculation involved.
GTA's most direct rival in open-world crime, fairly compared.
Open world city comparison.
Period-piece city comparison.
Style-of-city comparison with Mafia II.
A look back at the early-2000s True Crime series, compared as a historical curiosity.
Comparing and contrasting Vice City and other games set in a Miami-coded fictional city.
Tropical / island comparison.
Discussing what 'businesses' meant as map content in GTA Online.
Property mechanics that might come back.
Different multiplayer modes use the map differently.
Heists as map content.
How session type changes the feel of the same map.
Crew systems as social-map layer.
Detailing the official Creator tool that allowed players to create content.
Covering the end-of-life for Rockstar's official user content tools.