Storm content in Trailer 2 is some of the most provocative pre-launch material. Flooded roads, palm trees bending, rain-on-windshield. The question is whether this is a dynamic system or a story moment.
For the wider weather framing, see the weather system piece.
What the storm frames show
A flooded road through a wetland or rural area. Wind in the palm trees. Heavy rain visible on a windshield in a driving sequence. Dark skies in multiple frames.
These are visually convincing - not dropped-in stock footage. Whether they mean dynamic weather as a system or a scripted story moment isn't shown.
How GTA games have historically handled weather
GTA V had a working weather system - rain, fog, snow occasionally. Effects were atmospheric rather than mechanically load-bearing. RDR2 had more committed weather - blizzards mattered, rain mattered, weather had meaningful gameplay effect.
GTA 6 sits between these in expectation. Working weather, plausibly more meaningful than V's, plausibly less load-bearing than RDR2's.
What we don't know
Whether flooding is dynamic or scripted. Whether hurricanes are a recurring weather event or a story-only moment. Whether weather affects vehicle handling, NPC behaviour, mission availability.
These are the kinds of things Rockstar usually doesn't tell you about pre-launch.