The storm content in Trailer 2 is some of the most thought-provoking pre-launch material. Flooded roads, swaying palm trees, rain-on-windshield. The question: dynamic system or story moment?
For broader weather context, see the weather system piece.
What the storm frames show
A wetland or rural area with a flooded road. Palm trees blowing in the wind. Heavy rain streaking against a windshield during a driving sequence. Overcast skies in several shots.
They look convincing - they aren't simply dropped-in stock footage. But the trailer doesn't show whether they point to dynamic weather as a system or just a scripted story moment.
How GTA games have historically handled weather
GTA V had a working weather system - rain, fog, snow sometimes. Weather was mostly atmospheric, with little bearing on mechanics. RDR2 took weather seriously - blizzards matter, rain matters, the weather has purpose beyond atmosphere.
Expectation-wise, GTA 6 falls somewhere in between. Working weather, plausibly more meaningful than V's, but plausibly less load-bearing than RDR2's.
What we don't know
If flooding is simulated or pre-scripted. If hurricanes are a recurring weather event or story-exclusive. If weather alters vehicle handling/NPC reactions/available missions.
These are things Rockstar typically doesn't tell you before launch.