Holding cell or jail interior beat. Tied plausibly to Lucia's backstory.
What's shown
Cell interior. Bars. Small interior space. Narrative-coded rather than scenery-coded.
Specific scene breakdown.
Holding cell or jail interior beat. Tied plausibly to Lucia's backstory.
Cell interior. Bars. Small interior space. Narrative-coded rather than scenery-coded.
Plausible - the prison opening of Trailer 1 may correspond to a playable area.
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