The file formats that define GTA V map data, in one reference. Each has its own page; this is the index.
Map data
YMAP - object placements. The 'what's where' file. Most map editing happens here.
YTYP - object type definitions. References from YMAPs. Defines what the object actually is.
YBN - collision data. Separate from visible geometry.
Drawables and assets
YDR - single drawable model. The actual mesh data.
YDD - drawable dictionary. Multiple drawables packaged together.
YMT - metadata. Properties about objects.
Other formats
YFT - fragment data, used for breakable objects. YPDB - posed data. YCD - clip dictionary, used for animations. Numerous smaller formats for specific subsystems.
Most mappers don't touch the deeper formats. The everyday ones are YMAP, YDR, YMT.