All the file formats behind GTA V map data. See the individual pages for details. This is the index.
Map data
YMAP - object placements. The 'what's where' file. Where most of the map editing takes place.
YTYP - object type definitions. Linked from YMAPs. Specifies what the object actually is.
YBN - collision data. Stored separately from the visible geometry.
Drawables and assets
YDR - a single drawable model. This is the mesh data itself.
YDD - drawable dictionary. Several drawables bundled into one file.
YMT - metadata. Holds the properties of objects.
Other formats
YFT - stores fragment data, used for breakable objects. YPDB - stores posed data. YCD - clip dictionary used for animations. There are many smaller formats that hold data for specific subsystems.
Most mappers never interact with these lower-level formats. Common everyday formats are YMAP, YDR, YMT.