The two dominant atmospheric modes for Vice City are contemporary daytime (bright, hot, bustling) and contemporary night (neon, illuminated, slower-paced in some areas, hectic in others). Trailer 2 leans fully into both.

For night-time Vice City specifically, see the night scenes piece.

Vice City by day

Bright, hot, hectic. Beach crowds. Shopping mall congestion. Outdoor markets. Tourists shoulder-to-shoulder. That sort of daytime feel that GTA V's Los Santos never really nailed because it was always a little too cool, a little too dry.

Daytime trailer frames are packed with NPCs. Some shots have more pedestrians than cars.

Vice City by night

Neon, lit, slower in residential areas and faster on the strip and downtown. Different content available. Audio is different. A different traffic mix.

The trailer night frames are arguably the most powerful single example of atmospheric work in the marketing push.

What the contrast achieves

Replay value. Cities that change considerably when night falls are interesting enough to visit twice, once during the day and once at night. Story-wise, missions can use this contrast deliberately.

This contrast is something photography mode will surely capitalise on.